Phillip Trudeau-Tavara


I am a game developer with 5 years of C/C++ experience and 10 years of personal C/C++ experience. I like performance-aware programming.



I co-designed, co-programmed, produced, and scored Sir Happenlance and the Spear of Density:





I work on UX improvements for the live timeline debugger WhiteBox:




I programmed the only Silent Hill 2 level editor:




I programmed and co-designed 2D soulslike Light After Dark. We ranked top 20 in the Aesthetics category in GMTK Game Jam 2017.




I co-designed and co-programmed horror puzzler Stranded. We ranked 31st in the Mood category in Ludum Dare 46.






Currently my favourite language is Jonathan Blow's new programming language for games. I like smooth jazz/rock music. I'm from Toronto.









Phillip Trudeau-Tavara • github.com/pmttavara • pmtrudeau@protonmail.com • @phillip_trudeau